QUICK RECAP
The group progressed through a fantasy role-playing game, defeating enemies and exploring various levels including a castle, dwarven ruins, and burned rooms while discovering artifacts and magical constructs. They encountered other adventurers and navigated dangerous traps, including a pit trap that injured Mira but was successfully disarmed by Gimbal. The session concluded with a battle against monsters and the discovery of a gold dragon worm link portal, with the group agreeing to reconvene next week.
NEXT STEPS
- Team: Explore the exit located 2 levels down from their current position
- Team: Investigate the pit area with the "crush" and "lift" levers
- Team: Continue exploring the dungeon on level 7
- Team: Explore the sauna room for any hidden secrets or mechanisms
- Team: Investigate the room with the frescoes and dwarvish runes
- Team: Investigate the burnt room and the unburnt bedroom
- Team: Explore the eastern hallway and investigate the source of the angry adventurers' voices
- Team: Consider introducing themselves to the rival party rather than immediately engaging in combat
- Team: Investigate the pit trap that Mira fell into while riding the magical donkey construct
- Team: Determine if the bag of holding can accommodate the 20 suits of dwarf-sized armor
- Team: Search for the dagger of Blindside if they encounter the traveler who stole Azerock's dagger
- Mira: Investigate the cabinet in the washroom
- Mira: Take one of the torn up scrolls and examine if it's Dwarven
- Mira: Stealthily open the door and check inside
- Mira: Signal Arin about the creature licking the wall
- Mira: Explore the door to the south with Arin
- Mira: Check the door to the north in the work area
- Mira: Investigate the 10-inch tall lapis lazuli statue of a dwarf king
- Mira: Examine the funeral shroud with shards of blue quartz
- Mira: Investigate the room with the "donkeys" made out of barrels
- Mira: Investigate the origin of the blood stain in the ritual room
- Mira: Climb up walls as an ice spider and attempt to plug gas holes with web
- Mira: Cast thunder wave and use wrath of the storms to deal damage to enemies
- Mira: Move closer to enemies to cast web on them effectively
- Mira: Attempt web attack on the restrained creature if it remains restrained
- Mira: Continue attacking the restrained slod with her warcaster ability and inflict wounds spell
- Mira: Put 10 gold pieces into the gold dragon worm portal to open the gate to Asrock's hold
- Gimbal: Investigate the dwergar sitting behind the doors
- Gimbal: Decide whether to help the dwergar and his friends
- Gimbal: Explore the room with the dwergar and investigate the situation with the fire cultists
- Gimbal: Take the 3-foot tall alabaster triptych painting of a dwarven wedding
- Gimbal: Attempt to disarm the trap mechanism on the next turn
- Gimbal: Look around for the key needed to open the trapped door
- Gimbal: Continue attacking the slod above Arin with his bow
- Jitters: Reconnect to the game and catch up on the situation
- Jitters: Continue searching for Mira and assist in her rescue
- Jitters: Investigate the trap area for a latch or mechanism
- Jitters: Perform a detect magic check on the collected items and the room
- Jitters: Check for secret doors in the room
- Jitters: Attempt placing the trowel in the fresco as a trial
- Jitters: Investigate the frescoes and look for indentation or matching items
- Jitters: Inspect the piece of paper from Halllister for any hidden magical properties
- Jitters: Keep an eye out for any potential threats or enemies in the party's path
- Jitters: Summon a bigby's hand to assist in combat
- Jitters: Continue punching the slides if the creatures remain alive
- Ceol: Find a way to open the locked trapdoor
- Ceol: Update the description of the dwarven/gnome statues to match canon
- Ceol: Examine the weapon racks for finely made or potentially magical items
- Ceol: Feed cats during the 5-minute break
- Ceol: Take 15 suits of dwarven armor to sell
- Ceol: Cautiously explore the corners
SUMMARY
Dungeon Exploration and Monster Encounters
The group discussed their progress in a game, where they defeated a mage and explored a castle, encountering a 12-foot-tall fairy dragon. They then moved to Level 7, where they encountered a fork in the road, with Gimbal investigating and discovering claw marks consistent with umber hulks. The group decided to explore the southern path, noting the presence of broken walls and debris, before ultimately choosing to go south.
Dwarven Ruin Exploration and Discoveries
The group explored a dwarven ruin, discovering ancient stone basins, religious scrolls, and a hermitite pendant with a blue agate inset. They encountered an umber hulk and a dwergar peeking through doors, and found evidence of long-abandoned dwarven worship. The team also noted the presence of glowing quartz pillars and engravings of a mountain symbol, which Mira recognized as a symbol of Dumathoan worship.
Dwergar Deception and Ritual Discoveries
The group encountered a dwergar guard who reported that his friends were trapped by fire cultists in another room, but upon investigation, they found no signs of trapping and instead discovered a room with blood stains, shattered religious statuary, and valuable artifacts including a lapis lazuli statue of a dwarf king and a funeral shroud. The group decided to leave the dwergar's situation unaddressed and instead focused on exploring the surrounding rooms, where they found evidence of recent Dhumathoan ritual activity and encountered a Zorn creature.
Magical Barrels and Rival Adventurers
The group discovered magical barrel constructs resembling donkeys that could be ridden and had a 30-foot blind sight range. They encountered another party of adventurers, including Staunch and others, who were searching for treasure in the same area. The group debated whether to introduce themselves to the rival party or avoid them, ultimately deciding to approach cautiously while maintaining their moral stance against unnecessary fighting.
Pit Trap and Armored Mannequins
The group encountered a dangerous pit trap while exploring, which Mira fell into, sustaining 15 points of damage from a combination of bludgeoning, acid, and gas. Gimbal located the trap but struggled to disarm it initially, while the others attempted to help Mira by investigating and providing information about the trap's location. Jitters discovered a keyhole near the trap doors, which Gimbal was able to pick open, allowing Mira to escape. The group then found themselves in a room containing 20 dwarven-sized wooden mannequins wearing scale mail armor and weapons, with a portal to Level 5 of Willowwood behind them. Ceol expressed interest in examining the weapons and armor, which weighed approximately 500 pounds in total, and considered storing some of them in his bag of holding.
Dwarven King's Frescoed Labyrinth Exploration
The group explored a series of rooms adorned with frescoes depicting the life of King Molaire of the Malarkin dwarves, including his early exploits and obsession with Mithril. They discovered a trap door in one room, which led to a congratulatory message from Hollister. The party continued to investigate the area, with Ceol and Gimbal cautiously exploring new corridors while Jitters and Mira lagged behind due to technical issues. They encountered various obstacles and made strategic decisions about which paths to take, ultimately deciding to proceed cautiously and methodically through the large, complex level.
Dungeon Exploration and Portal Discovery
The group explored a series of burned and damaged rooms, finding charred remains and a mysterious note that read "Jitters are waiting for you at Dream Record." They discovered a pit with stone levers labeled "Crush" and "Lift," which they tested, revealing a hidden mechanism. The party also found a sauna room and discussed their next steps, considering whether to lure an enemy party into the pit trap. They eventually located a portal with a gold dragon keystone, indicating a possible exit or important location.
Fantasy RPG Battle Session Recap
The group engaged in a fantasy role-playing game battle against monsters, with Mark narrating the action. Mira cast thunder wave and web spells, while Jitters summoned a bigby's hand and Arin used his helper to attack. Ceol was affected by a fear condition and had to take dash actions to move away from the monsters. Gimbal attempted to shoot arrows at the enemies, but had limited success. The battle continued with various characters taking turns attacking and defending against the monsters, with damage and saving throws being rolled and narrated by Mark.
Dungeon Crawl: Slots and Portals
The group continued their dungeon crawl, battling various creatures including restrained slots and a gray slot that used fear effects. They successfully defeated their enemies, with Mira dealing the final blow to a slot using her warcaster ability. The group then encountered a gold dragon worm link portal, which Mark clarified leads to level 7 instead of level 6 as previously thought due to a flip in the dungeon design. The session ended with the group agreeing to reconvene next week, with Monday or Tuesday being the most likely nights for the next meeting.