QUICK RECAP

The group progressed through a fantasy role-playing game, defeating enemies and exploring various levels including a castle, dwarven ruins, and burned rooms while discovering artifacts and magical constructs. They encountered other adventurers and navigated dangerous traps, including a pit trap that injured Mira but was successfully disarmed by Gimbal. The session concluded with a battle against monsters and the discovery of a gold dragon worm link portal, with the group agreeing to reconvene next week.

NEXT STEPS

SUMMARY

Dungeon Exploration and Monster Encounters

The group discussed their progress in a game, where they defeated a mage and explored a castle, encountering a 12-foot-tall fairy dragon. They then moved to Level 7, where they encountered a fork in the road, with Gimbal investigating and discovering claw marks consistent with umber hulks. The group decided to explore the southern path, noting the presence of broken walls and debris, before ultimately choosing to go south.

Dwarven Ruin Exploration and Discoveries

The group explored a dwarven ruin, discovering ancient stone basins, religious scrolls, and a hermitite pendant with a blue agate inset. They encountered an umber hulk and a dwergar peeking through doors, and found evidence of long-abandoned dwarven worship. The team also noted the presence of glowing quartz pillars and engravings of a mountain symbol, which Mira recognized as a symbol of Dumathoan worship.

Dwergar Deception and Ritual Discoveries

The group encountered a dwergar guard who reported that his friends were trapped by fire cultists in another room, but upon investigation, they found no signs of trapping and instead discovered a room with blood stains, shattered religious statuary, and valuable artifacts including a lapis lazuli statue of a dwarf king and a funeral shroud. The group decided to leave the dwergar's situation unaddressed and instead focused on exploring the surrounding rooms, where they found evidence of recent Dhumathoan ritual activity and encountered a Zorn creature.

Magical Barrels and Rival Adventurers

The group discovered magical barrel constructs resembling donkeys that could be ridden and had a 30-foot blind sight range. They encountered another party of adventurers, including Staunch and others, who were searching for treasure in the same area. The group debated whether to introduce themselves to the rival party or avoid them, ultimately deciding to approach cautiously while maintaining their moral stance against unnecessary fighting.

Pit Trap and Armored Mannequins

The group encountered a dangerous pit trap while exploring, which Mira fell into, sustaining 15 points of damage from a combination of bludgeoning, acid, and gas. Gimbal located the trap but struggled to disarm it initially, while the others attempted to help Mira by investigating and providing information about the trap's location. Jitters discovered a keyhole near the trap doors, which Gimbal was able to pick open, allowing Mira to escape. The group then found themselves in a room containing 20 dwarven-sized wooden mannequins wearing scale mail armor and weapons, with a portal to Level 5 of Willowwood behind them. Ceol expressed interest in examining the weapons and armor, which weighed approximately 500 pounds in total, and considered storing some of them in his bag of holding.

Dwarven King's Frescoed Labyrinth Exploration

The group explored a series of rooms adorned with frescoes depicting the life of King Molaire of the Malarkin dwarves, including his early exploits and obsession with Mithril. They discovered a trap door in one room, which led to a congratulatory message from Hollister. The party continued to investigate the area, with Ceol and Gimbal cautiously exploring new corridors while Jitters and Mira lagged behind due to technical issues. They encountered various obstacles and made strategic decisions about which paths to take, ultimately deciding to proceed cautiously and methodically through the large, complex level.

Dungeon Exploration and Portal Discovery

The group explored a series of burned and damaged rooms, finding charred remains and a mysterious note that read "Jitters are waiting for you at Dream Record." They discovered a pit with stone levers labeled "Crush" and "Lift," which they tested, revealing a hidden mechanism. The party also found a sauna room and discussed their next steps, considering whether to lure an enemy party into the pit trap. They eventually located a portal with a gold dragon keystone, indicating a possible exit or important location.

Fantasy RPG Battle Session Recap

The group engaged in a fantasy role-playing game battle against monsters, with Mark narrating the action. Mira cast thunder wave and web spells, while Jitters summoned a bigby's hand and Arin used his helper to attack. Ceol was affected by a fear condition and had to take dash actions to move away from the monsters. Gimbal attempted to shoot arrows at the enemies, but had limited success. The battle continued with various characters taking turns attacking and defending against the monsters, with damage and saving throws being rolled and narrated by Mark.

Dungeon Crawl: Slots and Portals

The group continued their dungeon crawl, battling various creatures including restrained slots and a gray slot that used fear effects. They successfully defeated their enemies, with Mira dealing the final blow to a slot using her warcaster ability. The group then encountered a gold dragon worm link portal, which Mark clarified leads to level 7 instead of level 6 as previously thought due to a flip in the dungeon design. The session ended with the group agreeing to reconvene next week, with Monday or Tuesday being the most likely nights for the next meeting.