QUICK RECAP
The group discussed their upcoming meeting and recent gaming experiences, including a D&D adventure where they explored a castle, battled various creatures, and discovered magical items. They engaged in strategic planning for future quests, debated how to handle challenges within the game world, and shared personal anecdotes about pets and real-life situations. The conversation ended with the group scheduling their next session and discussing plans for upcoming gameplay.
NEXT STEPS
Team: Free the person trapped in the musical instrument
Team: Search Mad Goth's room for valuable items and information
Jitters: Search Mad Goth's room for his spellbook
Team: Investigate and make contact with the Fairy Dragon while being mindful of the "Homunculi Unwelcome" warning
Jitters: Retrieve the Cloud Kill scroll from the glass case before leaving the area
Team: Explore the remaining unexplored rooms on the north side of the third level
Jitters: Add "Magnify Gravity" spell to spellbook
Jitters: Animate 4 zombies from the dead bodies in the castle
Ceol: Clean up remaining bodies in the castle with Jitters' zombies
Team: Return to Otto's castle when needing rest in the future
Team: Investigate the room with the "tentacle meanie" as requested by Otto
Jitters: Write a warning note about the dangerous room for Otto's guests
Jitters: Investigate if blowing into the conch statue creates a gate
Team: Investigate the unexplored northeast quadrant of level 6 to search for the blind Hobgoblin's stolen dagger
Team: Check the magic tridents in the mirror room to determine if they can be collected as treasure
Team: Explore the portal to level 9 that leads to Dwemer Core University
Jitters: Identify the nature of collected magic items during the next rest period
Team: Decide whether to explore level 7 on foot or use portals to skip to higher levels
Jitters: Attune to the newly acquired wand of fireballs
Ring holder: Keep the horned ring that enables teleportation within undermountain
All players: Meet on the 28th for the next D&D session
All players: Attend Michael's D&D game on the 14th
SUMMARY
Game Progress and Absent Members
The group discussed their upcoming meeting, noting that only Chris and Mark had RSVPed through Discord, while others might join later. Chris shared his experience with his cat peeing on the bed, which led to a discussion about pets and their behaviors. The group also talked about their progress in a game, with Mark mentioning he had mapped out 23 levels. They briefly discussed the absence of some members, including Morgan, who couldn't make it.
Mad Goth Castle Adventure
The group discussed their recent adventure at Mad Goth Castle, where they fought a serial killer and his companions, with Jitters nearly dying in the battle. They then encountered Stone Giants outside the castle, and the party decided to either hide or retreat inside. The group had leveled up to 10th level and received a long rest, allowing them to regain all hit points and spells. They planned to search the murderer's room for a spellbook, animate the dead, and free a person trapped in a musical instrument.
Castle Adventure and Magic Discovery
The group explored a castle and discovered a wizard's body with magic items including a wand and ring, as well as a component pouch. They discussed whether to explore a nearby area with a possible fairy dragon or return to previously visited areas. The group also found several victims who appeared to have been poisoned, and discovered 54 gold pieces and a small bag of white powder among their belongings. Suddenly, paintings on the walls came to life, attacking the group, requiring them to roll initiative to defend themselves
Fantasy Battle Against Flying Wands
The group engaged in a fantasy battle against flying wands that emerged from wizard portraits. Gimbal, Ceol, Jitters, and Arin took turns attacking the wands, using various abilities including fireballs, magic missiles, and shatter spells. After a brief but intense fight, all the wands were destroyed, with some exploding in magical fire. The portraits were then pulled down and placed face down on the ground, leaving the group victorious.
Ancient Chess Set Discovery
The group explored a bedroom and discovered a valuable chess set made by Emperor Uma Yeten, an ancient human civilization. They found a closet containing robes and shoes, but no significant magic. Jitters performed a detect magic ritual in the room and closet, revealing no active spells. The party discussed the possibility of finding a missing spell book and decided to investigate a fairy dragon on an upper level. They also considered talking to a pseudo-dragon, but ultimately chose to explore the upper level first
Conjuration Spell and Fairy Dragon
The group explored a building and discovered a room with a glass case containing a scroll and a conjuration spell. They discussed the potential dangers of breaking the glass to retrieve the scroll, but decided to take it on their way out. They also encountered a large fairy dragon, which appeared to be searching for something. The group approached the creature cautiously, and it asked if they were the ones who killed an evil wizard.
Otto's Haunted Castle Adventure
The group encountered Otto, a fairy dragon who claimed to have taken over a castle previously haunted by a murderous wizard. Otto offered them shelter and showed interest in their glass arcane focus. The party discussed cleaning up bodies in the castle and decided to raise zombies instead of throwing them off the roof. They searched for a spell book, finding several but only being able to read one due to a roll of 1 on a d6.
Gravity Spell and Pet Concerns
The group discussed various spells, focusing on "magnify gravity," which causes damage and slows targets within a 10-foot radius. Gimbal shared concerns about her cat peeing outside the litter box and considered fostering it, with plans to take it to the vet to check for a urinary tract infection. Gimbal also mentioned buying a waterproof blanket to prevent future accidents.
Exploring Undermountain's Level 7
The group discussed their current location in the Undermountain and considered their next moves. Ceol explained that they were on the 6th level and had options to portal to levels 3rd, 9th, and 11th, or walk to level 7. They decided to check out level 7 first, as they hadn't explored it yet. The group also discussed a missing dagger that a blind man had reported stolen by mob goblins on the 6th level, but they weren't sure if it was still there. They agreed to rest and learn more about their magic items while considering their strategy for navigating the levels of the Undermountain.
Tentacle Monster Risk Assessment
The group discussed entering a room with a tentacle monster, ultimately deciding not to proceed due to the presence of hostile magic items including conjuration and transmutation artifacts. Jitters and his zombies were ready to engage, but the party agreed it would be too risky, especially since they had recently taken a long rest. They left a note for future visitors about the dangerous area and decided to move on, with Otto warning them about travelers who sometimes steal items from the area.
D&D Combat Scenario Victory
The group engaged in a D&D combat scenario against a polymorphed creature and zombies, with Jitters using his polymorph ability to control the zombies. Arin cast guiding bolt and toll the dead, while Ceol used his spear of lightning in a successful attack. Gimbal and Jitters both used ray of sickness against the creature, with Jitters's attack hitting for 42 points of damage to defeat it. The group successfully freed Kale from a grapple and defeated the zombies, with Jitters raising them again at the end of the battle.
Dungeon Exploration and Portal Discovery
The party explored a dungeon and discovered a mirror with the message "WAY OUT" etched on it, which led to a portal to level 11 but was blocked by an apparition telling them to return after gaining more experience. They decided to proceed to level 7 instead. The party also encountered magical tridents on the wall, which they attempted to retrieve but triggered an attack from animated weapons. Jitters successfully identified a wand of fireballs and a ring that allows teleportation within the Undermountain dungeon. The group scheduled their next meeting for the 28th, with Michael's game session on the 14th in between.