QUICK RECAP
The party explores Xanathar's lair, encountering various creatures and characters while searching for valuable items and information. They engage in combat with multiple enemies, including a mind flayer and Chrisando, ultimately defeating them and discovering magical artifacts and treasure. After freeing prisoners and resting, the group plans to return to Waterdeep to report their findings and sell gems before continuing their exploration of Undermountain's deeper levels.
NEXT STEPS
β’ Team: Investigate the extraction chamber to the east where Chrisando is reportedly located
β’ Team: Question Chrisando about his apparent takeover of Xanathar's operations
β’ Team: Investigate the immobile Xanathar's condition in the sanctum
β’ Team: Keep the dwarf caretaker secured to prevent him from alerting others
β’ Team: Protect Silgar as potential leverage in the situation
β’ Gimbal: Scout ahead in the extraction chamber area to check for enemies
β’ Mira: Call and wait for Helper to arrive from upstairs
β’ Team: Investigate and retrieve the treasure chest from the large fishbowl containing 30 gemstones
β’ Jitters: Continue exploring down the stairs to track the fleeing wizard Gnarl
β’ Kale & Gimbal: Follow and provide support in pursuing the escaped wizard
β’ Mira: Transport Aaron while waiting for shield guardian to arrive
β’ Team: Investigate and identify magical properties of items looted from Chrisando's body
β’ Jitters: Investigate the magical desk drawers for potential spell books or other magical items
β’ Gimbal: Examine the gold content in the satchel obtained from Chrisando
β’ Team: Investigate the purpose and mechanism of the two eyeball switches in the beholder room
β’ Team: Explore the newly discovered stairs leading to the arena
β’ Team: Further investigate the illusion magic properties of the Rousing family signet ring
β’ Jitters: Write down the new spells from the discovered spellbook
β’ Ceol: Manage and maintain the newly acquired bag of holding for the party
β’ Team: Distribute 17 gold pieces each from the collected 88 gold pieces
β’ Team: Investigate the remaining areas connected to the mind flayer's location
β’ Team: Return to Waterdeep via the stairway to report findings about Xanathar and mind flayers
β’ Team: Take a short rest in the prison cell area before heading to Waterdeep
β’ Ceol: Free Otto from bonds and relocate him to a prison cell with his fish tank and food
β’ Team: Visit Volo and Three Strings at the Yawning Portal to sell gems and complete pending quests
β’ Team: Develop a cover story regarding Isabel's family ring before returning to Waterdeep
β’ Team: After completing Waterdeep business, proceed to explore Level 6 of the dungeon to the stone giant castle
β’ Team: Meet again on Saturday
β’ Team: Continue discussion about next steps over text messages
SUMMARY
Dwarf and Contraption in Room
The group enters a room where they encounter a dwarf working on a large contraption. The contraption consists of a tall stone bin with grinding gears at the bottom and a chute for output. Gimbal attempts to communicate with the dwarf, stating they are looking for Cassandra. The room contains stone tables covered with tools, a cot, and wooden casks.
Extraction Chamber Encounter and Dwarf Interaction
The group enters the Extraction Chamber, where they find a large fishbowl and a piece of beholder flesh with a magic mouth spell. The spell repeats a message about Chrisando being in charge and having Xanathar's support. They encounter a dwarf who tries to make them leave, but Mira casts hold person on him. The group then searches the dwarf, finding a dagger and a canister of powder. They discuss what to do next and how to question the immobilized dwarf.
Exploring Xanathar's Lair and Magical Items
The group explores Xanathar's lair, discovering various magical and non-magical items. They find a divination mirror showing a street in Waterdeep, which they can activate by saying "Zoblob." Jitters identifies an anti-magic device in a crystal lattice bowl. The room also contains two fishbowls: a smaller one with a fish and a larger 20-foot diameter bowl with a coral reef, miniature shipwreck, and a full-size treasure chest. The group discusses whether to take the fish or investigate the treasure chest in the large bowl.
Exploring Xanathar's Lair and Silgar
The group explores the area, questioning a bound captive named Otto who takes care of Xanathar's pet fish Silgar. They learn about an extraction chamber where Chrisando tortures people for information. Ceol retrieves 30 valuable gemstones from a chest in a large fish tank. Mira calls her shield guardian Helper to join them. The party then decides to investigate the extraction chamber, with Gimbal scouting ahead. They discover a trapdoor leading up to a hallway they had previously explored, realizing they need to go further to reach the area with strange noises they had avoided earlier.
Combat With Multiple Creatures
The party engages in combat with multiple enemies, including Kuo-toa, a mind flayer, and other creatures. Jitters and Gimbal initially avoid being stunned by a psychic attack. Jitters casts a vitriolic sphere spell that kills several enemies. Cresando, an enemy, severely damages Mira with dagger attacks. The mind flayer is eventually slain by Cale. Erin is stunned and unable to act. Gimbal is paralyzed and grappled by a new creature that appears. The battle continues with several party members injured or incapacitated.
Lightning Bolt and Tentacle Spells
Jitters casts a lightning bolt spell, hitting both the Grell and Gnarl. However, the Grell is immune to lightning damage. Kale attacks Chrisando, dealing significant damage. Mira falls unconscious due to damage from the tentacle spell. Chrisando attacks Kale, dealing heavy damage. Jitters counters Gnarl's magic missile attack with counterspell. Jitters then casts vitriolic sphere, killing the Grell and damaging Gnarl. Finally, Gimbal lands a critical hit on Chrisando, killing him, but a strange creature emerges from Chrisando's head.
Party Defeats Brain Monster
Jitters attempts to stabilize Erin with a successful medicine check. The party defeats the brain monster, with Gimbal delivering the killing blow. Gimbal loots Chrisando's body, finding daggers, a ring, and a satchel. The group then pursues the fleeing wizard, with Cale and Gimbal leading the chase. Mira transforms into an armored saber-toothed tiger and carries Aaron. The party descends stairs and explores corridors, eventually finding and killing the wizard. Gimbal suggests Jitters search the wizard's body for items of interest.
Exploring Beholder Room and Arena
The group explores a room containing preserved dead beholders and beholder ashes in urns. Ceol discovers a secret door leading to stairs up to an arena, as well as two eyeball switches unrelated to the door. Jitters uses detect magic and finds magical items in the desk, including a spellbook with various spells and a bag of holding. Gimbal picks the lock on the desk, revealing these items. The group also finds 88 gold pieces, a 200 gold piece sapphire, and 13 standard daggers. They divide the gold equally and decide that Ceol will keep the bag of holding. Gimbal keeps an invisibility ring that belonged to the Rosnar family.
Party Explores Xanathar's Lair, Kills Cultists
The party explores the remaining rooms in the Xanathar's lair, finding a brine pool with dead intellect devourers, a drow prisoner whom Ceol immediately kills, two human prisoners who turn out to be fire cultists, and a captain of the Waterdeep guard. They free the captain and kill the fire cultists. The party decides to take a short rest before heading up to Waterdeep via a stairway they discovered. They plan to report their findings in the Yawning Portal tavern, sell some gems, and then return to explore the 6th level of Undermountain, with the intention of investigating a small castle surrounded by stone giants. The DM notes that the party will need to tackle deeper levels before leveling up. The session ends with the party discussing how to handle informing Isabelle about her brother's death without revealing they have his ring.
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