QUICK RECAP

The team discussed their experiences with house leaks, the challenges of heavy rainstorms, and the possibility of reviving a character turned into a zombie in a role-playing game. They also explored a cave system, encountered various obstacles and creatures, and planned to dispose of the bodies of Avrandar in the forge. The team also discussed their plans to visit Asrock, locate a stone arch, and deal with fire cultists in Skullport, while navigating through a dungeon-like environment and discovering hidden treasures.

NEXT STEPS

β€’ Continue disposing of Avrandar bodies in the forge to prevent resurrection.
β€’ Further question Geldax about his background and story.
β€’ Investigate Geldax's true nature and potential deception.
β€’ Decide on next steps regarding Geldax and whether to allow him to continue traveling with the group.
β€’ Determine the next destination - whether to proceed to Asrock or explore other areas.
β€’ Check the priestess's chambers for any new items or changes since last visit.
β€’ Lead the group to As'rock.
β€’ Decide whether to meet with As'rock.
β€’ Continue searching for the stone archway with an old man carved on top.
β€’ Be prepared for potential encounters with hobgoblin patrols in the area.
β€’ Follow up with As'rock to get the list of House Avrendar members.
β€’ Investigate the stone arch with the gold dragon carving.
β€’ Decide whether to pursue the pirate booty, go to Skullport, or return to Level 2 to access Levels 5 or 6.
β€’ Consider using As'rock's offered accommodations for future rest periods.
β€’ Investigate the portal in As Rock's hold that requires 100 gold pieces to activate.
β€’ Search for the dagger of blindsight on Level 6 for As Rock and Lurkhanna.
β€’ Explore the area beyond the door Gimbal just opened, being cautious of potential dangers.
β€’ Proceed to the river area to search for the "pirate booty" mentioned earlier.
β€’ Prepare the Locate Object spell to find the other portal on the level.
β€’ Explore the 3rd level further to find the pirate booty and potentially locate the other portal.
β€’ Be prepared to feed 100 gold pieces to the dragon portal to activate it for 1 minute when needed.
β€’ Be cautious of potential traps and hazards while exploring new areas.
β€’ Take possession of the potion of gaseous form .
β€’ Take possession of the potion of water breathing .
β€’ Divide up and apply the drow poison to weapons for extra damage.
β€’ Distribute and account for the newly acquired treasure items.
β€’ Take possession of the bone dice .
β€’ Take possession of the empty elf head potion bottle once it's emptied .
β€’ Investigate the south door of the large room they are currently in.
β€’ Prepare and potentially use Transmute Rock or Stone Shape spells to bypass magical doors if needed in future explorations .
β€’ Be prepared to use newly acquired spells when needed during future adventures .
β€’ Utilize the new ability to reroll one damage die once per roll for the next 24 hours .
β€’ Use Flappers to scout 100 feet in each direction of the new icy cavern .
β€’ Investigate the source of the thunder-like sounds and jubilant music heard in the distance of the new cavern.
β€’ Continue exploring the cavern using the bat familiar to scout ahead .
β€’ Collect and distribute the 60 quartz crystals worth 10 gold pieces each .
β€’ Investigate the locked rooms in Skullport to find the portal leading to level 5.
β€’ Avoid confrontation with the stone giants and bears in the current cavern.
β€’ Consider alternative routes to level 6, including going through level 5 or using portals from other levels.
β€’ Use stone shape spell to open the locked door in the south room on level 3 .
β€’ Investigate the room with the sleeping zorn-like creature and granite cubes.
β€’ Examine the granite cube marked with an X near the west wall .
β€’ Be cautious and stealthy while exploring the newly opened room to avoid waking the sleeping creature.
β€’ Share the detailed description of the puzzle room in the SMS chat .
β€’ Prepare to explore the southwest area and towards Skullport in the next session.
β€’ Consider strategies for solving the puzzle room with the sleeping creature and granite blocks.
β€’ Review the letter found in the previous session.
β€’ Be ready to continue the game on the 18th.
β€’ Ruminate on the puzzle room solution before the next meeting.
β€’ Continue searching for the portal to level 5.

SUMMARY

House Leaks and Zombie Resurrection
In the meeting, the participants discussed their experiences with house leaks and the challenges they faced during heavy rainstorms. They also discussed the possibility of reviving a character who had been turned into a zombie in a role-playing game. The group consulted various sources, including the Monster Manual, to determine if a character could be revived after being turned into a zombie. They concluded that powerful magic, such as a resurrection spell, would be required to bring the character back to life. The group also discussed the potential consequences of reviving a character who had been a zombie, suggesting that they might not be fully restored to their original state.

Exploring Cave System and Clues
In the meeting, the team discussed their exploration of a cave system, encountering various obstacles and creatures. They navigated through windy tunnels, spider webs, and a drider, with Lauresh providing guidance. The team also discovered a poem on the wall, which seemed to be a clue to their mission. They decided to backtrack and continue their journey, with Ceol planning to investigate the possessions of the bodies in the dungeon area for any clues related to Auburn Dar. The team also discussed the undead creature they were carrying, with Jitters planning to dispose of it soon.

Disposing of Avrandar Bodies and Gildax
In the meeting, Ceol and Mira discussed their plan to dispose of the bodies of Avrandar in the forge, with Mira suggesting they could stack them up in silk. They also discussed the suspicious behavior of Gildax, who seemed to be hiding something. Mira attempted to gain more information from Gildax, but his story didn't add up and he was eventually banished. The team decided to leave the fortress, with Ceol promising to kill any drogues they encounter.

Asrock Exploration and Hobgoblin Encounters
The team discussed their plans to visit Asrock, a hobgoblin-infested area, and their desire to locate a stone arch with an old man carved on it. They also discussed their encounters with the House of Avrandar and the potential for future alliances with the hobgoblins. The team also considered their next steps, including finding a portal to level 6, retrieving pirate booty, and dealing with fire cultists in Skullport. The conversation ended with the team preparing to explore Asrock and locate the stone arch.
Exploring Dungeon, Overcoming Obstacles, and Discoveries
In the meeting, the team discussed their exploration of a dungeon-like environment. They encountered various obstacles, including a locked door that required a 10-minute ritual to unlock, and a portal that required feeding a dragon 100 gold pieces to open. They also discovered a portal that led to a room with a weathered backpack containing various items. The team also encountered invisible monkeys that appeared when they were close to the portal. The team decided to continue exploring the level, knowing that there must be a portal somewhere on this level.

Discovering Hidden Treasure and Loot
The group discovers a hidden treasure after defeating two demon apes called Balguras. Jitters uses detect magic to locate a slot in the wall, which reveals a chest containing valuable items when activated with a rusty sword. The treasure includes silver pieces, gems, bone dice, an obsidian bottle shaped like a wizard tower, a pearl necklace, and a shriveled elf's head containing a potion of water breathing. The party discusses distributing the loot and previously unassigned items. They also briefly reflect on who solved an earlier riddle, with some playful banter about claiming credit.

Next Steps and Level 6 Preparation
The group discusses their next steps after a long journey. They decide to take a long rest at the hobgoblin camp before going through a portal to Level 6. Before resting, Mira casts Locate Object to find another gate in the southwest corner of the map. They attempt to open a locked door but are unsuccessful due to magical protection. Jitters dismisses his zombie companion before the rest. The party considers choosing new spells during their long rest in preparation for what they might encounter on Level 6.

Dungeon Exploration and Combat Strategies
Ceol and Mira discussed their hit points and fighter class levels, with Ceol having more hit points and Mira having more fighter class levels. Jitters shared that they now have Tenser's Floating Disk and an Unseen Servant, both lasting for an hour. The group discussed the possibility of transmuting the walls in the dungeon, with Mira suggesting the use of Transmute Rock to Mud. They decided to gate jump, with Gimbal putting in the coinage. After going through the gates, they rolled a d20 for a saving throw, with Gimbal passing and gaining the ability to reroll one damage die for the next 24 hours.

Exploring the Cavern and Searching Dagger
The team navigated through an icy cavern, encountering a stone giant and a floating dollhouse castle. They discovered a large chamber with a 90-foot drop and a passage leading to a sandy room, which turned out to be quicksand. The team decided to perform a detect magic ritual to locate a blue dagger with an opal, which was believed to be in the area. They also encountered a stone giant searching for something, but it didn't seem to be aware of their presence. The team decided to continue exploring the cavern, keeping an eye out for the dagger and avoiding the stone giant.

Exploring Caverns and Uncovering Puzzles
The group explores a large cavern containing a massive quartz throne and discovers a signpost pointing to Level 7. They discuss their next moves, including investigating a locked room and searching for a portal to Level 5. After some debate, they decide to use stone shape to open the locked door. Inside, they find a large sleeping creature resembling a Zorn, along with 20 granite cubes and unfinished statues. The room appears to be a puzzle of some kind. The group plans to investigate further in two weeks when they reconvene, potentially exploring southwest towards Skullport as well.
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