QUICK RECAP

The team strategized on how to deal with a group of enemies in a room, considering various spells and tactics, and decided to send in pixies to scout the room for more information. They then role-played a combat encounter against two enemies, with the team using spells and attacks to inflict damage and eventually defeat the enemies. The team also explored a dungeon-like area, freeing captives, destroying a forge, and encountering various creatures and obstacles along the way.

NEXT STEPS

β€’ Team to focus on defeating Ilnor, Trisa, and Artoluce as priority targets.
β€’ Gimbal to use deception to lure enemies out of the room.
β€’ Mira to cast Spike Growth spell in front of the door.
β€’ Jitters to cast Hypnotic Pattern on less intelligent creatures in the room.
β€’ Kale to engage enemies in melee combat and keep them within the silenced area.
β€’ Mira to cast Silence spell on spellcasters.
β€’ Team to coordinate attacks on enemies that have been lured out of the room.
β€’ Ceol to attack Earlord Nourer with advantage due to the entangle spell.
β€’ Mira to continue using pixies and fairies to cast spells on the enemies.
β€’ Jitters to command zombies to attack enemies.
β€’ Gimbal to use sneak attack with shortbow against entangled enemies.
β€’ Aaron to attempt to cast Hold Person on Desrill again.
β€’ The party to focus attacks on the entangled enemies to take advantage of their restrained condition.
β€’ Gimbal to use Wand of Spying to gather information on enemy movements.
β€’ Erin to use area-of-effect spells against multiple enemies.
β€’ The party to be cautious of poison and lightning-based attacks from enemies.
β€’ Team to destroy the forge using Aaron's shatter spell.
β€’ Team to collect and distribute the 12 doses of drow poison.
β€’ Team to equip the freed prisoners with weapons from fallen enemies.
β€’ Team to retreat to the antechamber after destroying the forge.
β€’ Gimbal to guide the freed gnome prisoners on how to get to the Yawning Portal.
β€’ Ceol to sketch a map of Level 2 for the freed prisoners.
β€’ Jitters to return Marta Moonshadow's spellbook.
β€’ The team to decide how to safely escort the freed prisoners out of Undermountain.
β€’ The team to search for any remaining enemies or prisoners in the area.
β€’ Jitters to learn Misty Step spell when possible.
β€’ Larash to guide the party to Asrock's location.
β€’ Party to investigate the living quarters to the right for more enemies.
β€’ Party to meet with Asrock on the other side of the level.
β€’ Ceol to investigate As'rock and the hobgoblin Larash further.
β€’ The party to decide whether to continue exploring Level 3 or proceed to lower levels.
β€’ The group to schedule the next game session, tentatively for February 4th.
β€’ Jitters to confirm availability for the next session after returning from Mexico on January 28th.
β€’ The party to discuss strategy for dealing with the Drider encountered at the end of the session.
β€’ Players to discuss Asrocks via text in the coming days.
β€’ Players to focus on progressing to lower levels of the dungeon in future sessions.
β€’ Ceol to follow up on any potential treasure from Polonia or other defeated enemies.
β€’ Players to coordinate and decide on game sessions during Jitters' absence.

SUMMARY

Enemy Strategy and Spell Utilization
In the meeting, the team discussed their strategy for dealing with a group of enemies in a room. They considered using area of effect spells to block or dissuade the enemies, and also discussed the possibility of using a spell to create a spike growth to impede the enemies' movement. They also discussed the potential use of silence spells to disrupt the enemies' concentration. The team decided to send in some of Mira's pixies to scout the room and gather more information before deciding on a course of action. They also discussed the possibility of using zombies to lure the enemies out of the room. The team agreed to proceed with caution and to use their spells strategically to maximize their effectiveness.

Combat Encounter Role-Playing Session
In the meeting, the group is role-playing a combat encounter against two enemies named Decryl and Earlord Nourer. Kale attacks Decryl first, dealing damage. Gimbal misses his attack but disengages. Mira summons woodland beings and attacks with her magic warhammer, damaging Decryl. Jitters commands zombies to attack and casts dissonant whispers on Decryl. The enemies counterattack, damaging Kale and Mira. The summoned pixies attempt to polymorph the enemies but fail. Kale shoves and stabs Earlord Nourer while Gimbal shoots him with his shortbow. Mira tries to hold Decryl but fails, then has her helper attack him instead. Finally, Mira casts blight on Earlord Nourer but he resists it.

Drider Attacks Mira, Calls for Help
Mira tricks the drider into entering the room by pretending they need help. The drider attacks Mira, who takes 8 points of damage. The drider calls for reinforcements by whistling, signaling more enemies are coming.

Fireball Spell and Enemy Engagement
Jitters casts a fireball spell, severely damaging the group of enemies at the altar while avoiding the deep gnome slaves. Meanwhile, Cale, Gimbal, Mira, and Helper engage the remaining foes, with Mira polymorphing one enemy into a box turtle. However, the enemy leader remains standing and prepares to retaliate.

Game Characters and Spell Effects
In the meeting, the group discussed a game involving various characters and their actions. They discussed the use of spells, such as polymorph and heroes feast, and the effects of these spells on the characters. They also discussed the actions of various creatures, including zombies, spiders, and locusts, and the consequences of these actions. The group also discussed the use of a poison area and the effects it had on the characters. The conversation ended with the group discussing the next steps in the game.

Strategic Spells and Arrow Attacks
In the meeting, Ceol and Gimbal strategized their moves, with Ceol pointing his sword at Teresa and casting a fly spell, while Gimbal shot an arrow at Trisa and disengaged from the fight. Mira, meanwhile, used her insect plague and thunder wave spells to attack the enemy. The Dreider attacked Aaron, but missed. Art of Luce attacked Mira, but Mira used her Hellish Rebuke to counterattack. Jitters, invisible, used his Steel Wind Strike spell to attack multiple enemies, dealing significant damage to the spiders. The conversation ended with Jitters potentially targeting the last spider.

Undead Creatures Game Strategy Discussed
In the meeting, the team discussed their strategy for a game involving undead creatures. They discussed various spells and attacks, including entangling, lightning bolts, and ice storms. The team also discussed the movement and actions of different characters, such as the drider, the Italian drow, and the ice spider. They also discussed the damage taken by different characters and the outcome of various attacks. The team ended the conversation with the death of the drider and the ice spider.

Exploring Dungeon, Freeing Captives, Destroying Forge
In the meeting, the team discussed their exploration of a dungeon-like area, where they encountered various creatures and obstacles. They discovered a group of gnomes being held captive and forced into labor, which they freed. The team also found a forge and a vat of poison, which they decided to destroy. They encountered more prisoners in cells, including a hobgoblin and a bugbear, but were unable to free them due to their hostile behavior. The team decided to move forward and destroy the forge, with Gimbal leading the way.

Larash's Rescue and Asrock's Battle
Ceol, Gimbal, and Mira free Larash, a hobgoblin warrior of Asrock, from a prison cell. Larash explains that Asrock is the lord of this level and has been battling the drow. The group decides to travel with Larash to meet Asrock after dealing with unfinished business, likely involving the drow they just fought. They also release two prisoners, Marta and Gildax, who were captured by the drow.

Captured Gnomes and Dungeon Exploration
In the meeting, the group discusses letting some captured deep gnomes go free. They find a room used for torture and bondage, killing the drow priestess Pellanonia Avrendar and her lover who were engaged in sadomasochistic activities. They explore further, finding and killing a restrained prisoner and a drider, but decide to leave the dungeon level for now. Jitters will be away for the next few weeks, so the group plans to take a break and potentially return to a lower level when he is back.