QUICK RECAP
The team discussed their progress in a game, focusing on challenges they faced and strategies they employed, including the use of area effect spells and traps. They also explored various rooms in a dungeon, discovered a shrine to Doom Hatoum, and encountered various creatures such as owlbears, giant scorpions, and zombies. The team strategized on how to deal with these creatures, including using spells to weaken them and employing their characters' abilities to gain an advantage in combat.
NEXT STEPS
β’ Team to prepare for the big assault on the drow forces in the temple room for the next session.
β’ Christopher to send out the AI-generated transcript to the other players after the session.
β’ All players to meet again on Tuesday, November 14th for the next game session.
β’ All players to review their character abilities and new features gained at 10th level.
β’ Mark to prepare the encounter with the drow priestess, mage, warriors, spiders, and drider for the next session.
β’ Team to use the heroes' feast scroll before assaulting the drow fortress.
β’ All party members to add 19 hit points to their maximum hit points due to Heroes' Feast effect.
β’ All party members to note their immunity to poison and being frightened for the next 24 hours.
β’ All party members to remember they have advantage on Wisdom saving throws for the next 24 hours.
β’ Mira to prepare the daylight spell after the next long rest.
β’ The party to take a long rest in the current room.
β’ Jitters to recast Animate Dead spell to maintain control over zombies before the long rest.
β’ Gimbal to lead the party and scout ahead, checking for traps and potential dangers.
β’ Mira to maintain Pass Without Trace spell to keep the party quiet as they move.
β’ The party to use the Dust of Disappearance strategically when approaching the Drow fortress.
β’ Party to remain within 30 feet of Mirror to maintain the Pass Without Trace spell effect.
β’ Team to conserve spell slots for the main objective in the fortress.
β’ Team to be cautious of potential traps or surprises in unexplored areas of the fortress.
β’ Gimbal to investigate the double doors to the left, as indicated by the freed troglodytes.
β’ Team to prepare for potential combat behind the double doors.
β’ Korbett to consider using his ability to speak Troglodyte in future encounters.
β’ Party to decide whether to confront the quaggoth guards or explore the webbed tunnels.
β’ Jitters to decide whether to maintain control over his zombies before the 15-hour time limit expires.
β’ Jitters to hold onto the pot of awakening for now.
β’ Korbett to hold onto the dust of disappearance.
β’ Jitters to keep the wizard's spellbook.
β’ Team to search the owlbear lair for any hidden items or treasures.
β’ Team to investigate the alabaster sarcophagus further, including checking underneath it for any hidden compartments or secrets.
β’ Korbett to attempt to lift or move the alabaster sarcophagus again with assistance from others.
β’ Team to explore the area "down here, with all the flashlights" mentioned by Korbett.
β’ Gimbal to continue checking for traps and secret doors in new areas.
β’ Team to proceed cautiously and be alert for more traps in the dungeon.
SUMMARY
Game Progress and Challenges Discussed
In the meeting, the team discussed their progress in the game, focusing on the challenges they faced and the strategies they employed. They encountered various obstacles, including petrified statues and owlbears, and discussed the potential risks and benefits of interacting with these elements. The team also considered the possibility of using their zombies to navigate through the dark areas and explored the history and significance of the dragon skeletons they found. They ended the conversation with plans to continue exploring the game world and overcoming the challenges they encountered.
Exploring Dungeon Level and Combat
In the meeting, the team discussed their exploration of a dungeon level, including the discovery of a shrine to Doom Hatoum and the encounter with owlbears. They considered various strategies for combat, including the use of area effect spells and traps. The team also discussed the need for a rest before proceeding to the next level, and the possibility of using a potion of watchful rest. The conversation ended with the team preparing for a long rest and the arrival of a new player.
Owl Bears Encounter and Confrontation
The team discussed their ongoing adventure, focusing on their encounter with owl bears. They discovered that the owl bears had escaped from a room due to Thug Nine's actions. The team decided to confront the owl bears, with Gimbal planning to use his Wild Shape ability to transform into a giant scorpion. Christopher also planned to use his Wild Shape ability, but was unsure of the transformation he would choose. The team also discussed the damage the owl bears could inflict, with Christopher calculating the damage based on the distance they would need to travel. The conversation ended with the team preparing to face the owl bears.
Giant Scorpion Game Strategy Meeting
In the meeting, the team discussed their strategy for a game involving a giant scorpion and other creatures. Christopher, Gimbal, and Jitters took turns making moves and casting spells, with Christopher ultimately killing the giant scorpion. The team also discussed the movement and abilities of the creatures, including zombies and a giant owl bear. The conversation ended with Christopher casting a spell to kill the last remaining creature.
Exploring Dungeon Rooms and Secrets
The team discussed their exploration of a shrine room and a rubble room in a dungeon. They used a wand to detect secret doors and found one leading to an empty alabaster sarcophagus. They also discovered broken funerary urns and granite tables. The team considered using a scroll of heroes feast for 24-hour poison resistance and extra hit points, but decided to save it for a potential bigger use. They also discussed the possibility of a secret door leading to water. The team's perception and wisdom skills were used to navigate and search the rooms.
Navigating the Giant Stone Ball
The team encountered a giant stone ball, magically propelled, which crashed into the wall in front of them. They had to make a DC 15 Dexterity saving throw to avoid taking 60 points of damage. The ball stopped rolling and was now stationary, allowing them to pass through. The team also discovered a clay pot with images of an elf druid leading a march of small uprooted shrubs, which, when planted, would grow a minion that would follow them after 30 days. They found a room with dusty books, misshapen blocks of stone, and funerary urns, but no magic was detected in the room. The team decided to take a long rest, during which they could perform bloodletting if needed.
Infiltrating Fortress and Countering Disadvantages
In the meeting, the team discussed their plans to infiltrate a fortress, with Gimbal suggesting they use the "Dust of Disappearance" to turn invisible. They also discussed the potential use of a "Pot of Awakening" to create a plant minion. The team also discussed the possibility of using spells to counter the disadvantages of fighting drow in sunlight. Jitters mentioned his plan to use his zombies for reconnaissance before the assault. The team also encountered technical difficulties with Gimbal's character not appearing on the map, which was eventually resolved.
Exploring Catacombs and Drow Fortress
The team discussed their exploration of catacombs and a temple complex, with Gimbal leading the way. They discovered a natural stone cavern and a dead skeleton on the floor. Korbett checked the skeleton and found it had wounds suggesting something had emerged from within. The team also discussed the location of the Drow Fortress, with Gimbal realizing that the Skullport they passed through was not the correct location. They decided to stick to the dressed stone path rather than the caverns. The team also discussed the possibility of encountering Drow minions and the need for caution.
Quaggots Strategy and Spell Usage
In the meeting, the team discussed their strategy for dealing with a group of quaggots. They decided to use zombies to distract the quaggots and weaken them before engaging in combat. The team also discussed the use of a spell, "Heroes Feast," which would provide temporary benefits such as increased hit points and resistance to poison and fear. They agreed to use this spell before engaging in combat with the quaggots. The team also discussed the importance of spell slot conservation and the need to be strategic in their approach to combat.
Defeating Zombies With Spells
Christopher, Mark, Jitters, Gimbal, Korbett, and Aaron discussed their strategy to defeat the zombies. Christopher suggested moving the zombies to the middle of the room and casting spells to weaken them. Mark agreed and they proceeded to attack the zombies. Gimbal successfully hit one of the zombies, while Jitters and Korbett also dealt damage. Christopher then used a spell to kill one of the zombies. The team continued to strategize and attack the remaining zombies.
Fortress Strategy and Spider Encounter
The team discussed their strategy for entering a fortress, considering various options and potential traps. They decided to first check the south door, which sounded like a kitchen, and the double doors, which might contain worshippers. Gimbal used his disguise self ability to turn into a short drow and opened the double doors, revealing a priestess and three giant spiders. The team decided to proceed with caution, with Gimbal rolling for stealth and Korbett wearing a stolen black spider silk dress for disguise. They also discussed the possibility of encountering a priestess they had previously encountered, who had a prayer book and a robe.
Preparing for Upcoming Creature Battle
The team discussed their upcoming battle against a group of creatures, including a drider, elite drill warriors, and regular drill. They decided to save the initiative roll for the next meeting. Christopher expressed his anticipation for reaching the 10th level, which would grant him additional abilities. The team also discussed their characters' abilities and how they would use them in the upcoming battle. They agreed to meet again next week to continue their preparations.