QUICK RECAP
The meeting focused on planning and executing a game scenario involving various characters, creatures, and strategies. The team discussed combat tactics, explored dungeons, and encountered obstacles such as zombies, beholders, and puzzles. Throughout the meeting, they made decisions about character actions, spell usage, and treasure acquisition while also addressing technical issues and planning future gameplay sessions.
NEXT STEPS
β’ All players to prepare for next session on January 7th.
β’ Mark to prepare details for the skeletal dragon room and other unexplored areas.
β’ Players to decide how to approach the petrifying statues room safely.
β’ Players to determine what to do with the captured thug.
β’ Jitters to consider how to use remaining zombies effectively.
β’ Players to investigate the portal discovered in the secret room.
β’ Ceol to keep the rubbing of the rust monster carving for future reference.
β’ Players to decide whether to explore the restocked northeast area.
β’ Players to determine how to deal with the ballista in the hallway.
β’ Gimbal to consider using the last charge of their wand strategically.
β’ Players to search Nadia's body and the area for any valuable loot.
β’ Players to discuss whether to attempt restoring any petrified creatures.
β’ Mark to prepare holiday-appropriate content for the next session, if applicable.
SUMMARY
Game Plans and Networking Issues
In the meeting, Gimbal, Ceol, Mark, and Mira discussed their plans for a game, with Ceol explaining a shortcut for adding multiple creatures to the initiative. They also discussed their experiences with networking issues and Wi-Fi extenders, with Mira mentioning her recent switch to wired connections. The group also discussed the Albert Rodeo and the challenges of using certain websites on tablets. The conversation ended with a discussion about the whereabouts of Michael, who was expected to join the meeting.
Goblin Plan and Bugbear Chief
Ceol proposed to arm the goblins and give them the opportunity to kill the bugbear chief, which was agreed upon by the team. They decided to free all the goblins and let them go, with some of them helping to burn the bugbear chief. The team also planned to rebuild the market and expected a discount from the goblins next time they were in the market. Additionally, they considered using a detect evil spell to examine Midna's head, but it would require a long rest first. The team also planned to deal with the bugbear chief's turtle form, which would be trapped in a chest and set on fire.
Strategy and Encounter Planning Discussed
The team discussed their strategy for a forthcoming encounter. They decided to rest in a specific room, with their undead creatures guarding the outside. They also considered their options for the next day, with some members preferring to visit a character named Nadia, while others suggested a fight with an undead beholder. The team also discussed the possibility of dressing their undead creatures in various outfits for fun. They concluded that they could revisit Nadia after a big fight, as she was not deemed necessary for their current plans.
Strategic Approach to Undead Creatures
Ceol, Mira, Jitters, Gimbal, and Mark discussed their strategy for approaching a room filled with undead creatures. They decided to use the undead creatures as a distraction, with Jitters controlling them from a safe distance. They also discussed the possibility of using magic to avoid detection. Mira offered to cast a spell to help them avoid detection, but Jitters advised against it, suggesting they save the spell for a more strategic moment. They also discussed the possibility of using the Zanathar wand, which Gimbal had in his possession. The team agreed to proceed with caution, using the undead creatures to soften up the enemies before engaging.
Defeating Beholder Zombie With Strategy
In the meeting, the team discussed their strategy to defeat a beholder zombie. Gimbal and Jitters took turns attacking the zombie, with Gimbal hitting it with an arrow and Jitters using a magic missile. Ceol attempted to hit the zombie with arrows but missed both times. Mira moved closer to the zombie and threw a magic stone, hitting it for 7 points of damage. The team then used bugbears as meat shields to attack the zombie, with one bugbear hitting Rex for 13 points of damage. The bugbear chiefs then attacked the zombie, with one bugbear hitting it for 9 points of damage. Aaron and Helper then dashed towards the zombie, with Aaron casting a fog cloud to obscure the zombie's vision. The team continued to strategize and attack the zombie, with the ultimate goal of defeating it.
Fog Cloud Spell and Combat Rules
In the meeting, the team discussed a fog cloud spell that was cast, causing heavy obscuration and blinding creatures within it. They debated the rules of combat in such conditions, with some confusion about the advantage and disadvantage of attacking from within or outside the fog. They also discussed the movement and actions of various creatures, including zombies and thugs, and the use of spells like magic missile. The conversation ended with the slaying of an undead beholder, which was celebrated by the team.
Mira's Grapple and Bugbear Encounter
In the meeting, the team discussed a game scenario involving a character named Mira who was grappling with another character. Mira attempted to escape the grapple and moved 30 feet. The team also discussed the use of a spell called Spike Growth, which was placed to hinder the movement of the bugbears. Mira then used a magic stone to attack another character, Nadia, causing damage. The bugbears attempted to move through the Spike Growth, suffering damage as they did so. The team also discussed the bugbears' loyalty to Xanathar and their determination to attack the intruders.
Game Progress and Character Actions
In the meeting, the team discussed their ongoing game involving various characters and their actions. Mira's character attacked a bugbear, causing significant damage. Ceol's character successfully attacked a bugbear, while Jitters' character missed his attack. Gimbal's character moved to a new position, and Mira's character used her magic to attack Nadia. The team also discussed the actions of various zombies and their interactions with the characters. The conversation ended with Mira's character defeating Nadia and the team discussing the outcome of the game.
Exploring Dungeon, Discovering Armory, and More
In the meeting, the team discussed their exploration of a dungeon, encountering various creatures and obstacles. They discovered a secret door leading to an armory, where they found rusty armor and weapons. After deciphering a puzzle, they activated a portal to the 6th floor, but couldn't see through it. They also encountered a prisoner who was tied up and interrogated. The team also discussed the possibility of selling the found items and the potential for more treasure in the dungeon.
Dungeon Game Progress and Obstacles
Ceol, Mira, Gimbal, and Jitters discussed their progress in a dungeon game. They encountered various obstacles, including ballista and siege engines, which they decided to ignore. They also discovered a room with statues and a mysterious flying box, which turned their zombie petrified. They decided to continue exploring the dungeon, with plans to meet again on the 7th for further gameplay.