QUICK RECAP

The team explored various rooms and corridors, encountering mechanical figures, dead bugbears, and a mysterious musical corridor. They also interacted with various characters, including a goblin market seller, a wounded halfling, and a cleric named Midna. The team also engaged in a game involving characters and their actions, with a focus on combat and strategy.

NEXT STEPS

β€’ Korbett to use Locate Object spell to search for thrones and portals before leaving the current level.
β€’ Party to visit Yak at the Goblin Market to gather intelligence on recent changes.
β€’ Party to investigate the unexplored areas in the southwest of the level.
β€’ Party to confront Nadia the Unbent in the southeast area near the exit to level 3.
β€’ Party to continue searching for the missing boot of elven kind.
β€’ Party to escort Rizrael to the surface as requested.
β€’ Jitters to examine the glass wand found in the flooded room later.
β€’ Party to follow up with Rex the Hammer about his presence in the dungeon.
β€’ Party to investigate the central area with unknown rooms.
β€’ Party to explore the unexplored hallways near Rizrael's location.
β€’ Party to be cautious of potential mind flayer presence as theorized by Korbett.
β€’ Party to remain vigilant for more intellect devourers.
β€’ Party to gather more information about the rumored new Xanathar.
β€’ Party to investigate the Shar worshipper Midna's connection to Halaster.
β€’ Party to reconvene next Tuesday (26th) to continue the adventure.

SUMMARY

Assessing Rizzeril and Market Information
Korbett suggests visiting Rizzeril to assess his current situation, but Mira recommends first talking to the goblin with tight pants who runs the market and is unaligned with the Xanathar guild. The party decides to visit the market first to gather information before potentially confronting Rizzeril. Their goals on the second level include destroying Nadia the Unbent near the exit to level 3, finding a missing elven boot, locating an alabaster throne, and discovering portals to move between levels.

Exploring Mysterious Room With Animatronic
The team discussed their exploration of a mysterious room with an animatronic figure, Hallister. They observed Hallister's repetitive actions and interactions with objects on a table, including a book with a raven on it, flasks, and alchemist supplies. Gimbal attempted to interact with Hallister, but it didn't seem to notice him. The team also noticed a locked door in the room, which they decided to investigate after completing a detect magic ritual. They planned to continue exploring the room and its contents, with a focus on the table and the locked door.

Exploring the Mysterious Mechanical Figure
The group explores a room with a strange mechanical figure that seems to be a puppet or automaton. They investigate it, pushing it over and looking under its robe to find gears and mechanisms. Jitters uses detect magic but sees no new magic in the room. They move on to another room where they find dead bugbear bodies and an intellect devourer corpse. On one of the bugbears, they find a note with the password "as many as there are stars in the sky", which they recognize as related to Xanathar. Investigating further, they determine the bugbears were killed by sword, axe, and magical attacks. They decide to proceed stealthily down the hallway, following the faint sound of a harpsichord in the distance.

Exploring the Musical Corridor and Market
In the meeting, the team discussed their exploration of a musical corridor, with Gimbal and Mira expressing their fascination with the haunting music. They discovered a harpsichord made of human, dwarf, ogre, and halfling finger bones, which was magical and had a conjuration and necromancy aura. Jitters attempted to decipher the musical notation on the wall, but was unsuccessful. The team then decided to explore the market, where they encountered Xanathar bugbears and goblins. They found a dead bugbear named Yak, who was hanging from the gallows. The team discussed their next steps, with Korbett suggesting they proceed to the market.

Exploring Market Area and Characters
In the meeting, the team discussed their exploration of a market area. They encountered various characters, including a goblin selling bits and bobs, a wounded halfling, and a shield dwarf. The team also discovered a room with a misshapen gold statue and inscriptions on the altar, which they couldn't read. They considered luring a goblin to the altar to feed its internal hunger, but the inscription specified that the flesh must be willingly given. The team decided to continue exploring the area, with plans to return to the screaming room later.

Exploring Dungeon-Like Environment and Obstacles
In the meeting, the team discussed their exploration of a dungeon-like environment. They encountered various obstacles, including a gold statue that turned into a monster, a gelatinous cube, and a skull. The team used their skills and abilities to overcome these challenges, with Mira casting spells, Jitters using magic missiles, and Gimbal shooting arrows. They also discussed the appearance of the room, with walls covered in frescoes depicting horrific cities submerged beneath raging seas. The team took a break to use the restroom and then resumed their exploration.

Exploring Penguin Show and D&D
In the meeting, Jitters discussed his recent interests in the new Penguin show and the Dungeons and Dragons game. Gimbal and Korbett inquired about the show, and Jitters explained it was a crime drama starring Colin Farrell. The group then transitioned to a Dungeons and Dragons session, where they navigated through a dungeon filled with water, debris, and a glass wand. They encountered various obstacles, including a wave of water and a room filled with dust and debris. They also discovered a hallway filled with portraits of wizards, which Jitters recognized as Bigby. The session ended with Korbett examining one of the paintings more closely.

Encounter With Midna and Hallister
Mira, Korbett, Gimbal, and Jitters encounter a female cleric named Midna who worships Shar. She offers them food from her table but asks them to leave afterwards. Midna reveals she is an apprentice of Hallister, who seems to favor Jitters. The group decides to head towards Rizrael's area after the strange encounter with Midna.

Human Warrior Battles Creatures
A human warrior is fighting off three creatures, including a flying one, in a partially collapsed room filled with mine carts and copper ore. The warrior has already killed three nothics but is backed into a corner by the remaining foes. The group stumbles upon this battle scene as they explore the area.

Gameplay and Creature Attacks Discussed
In the meeting, the team discussed a game involving various characters and their actions. Gimbal, Jitters, Mira, and Korbett took turns making moves and attacking creatures. The creatures included Noticks, Mezzoloths, and a Shield Guardian. The team also discussed the rules of the game, particularly the use of action surges and bonus actions. They decided to continue the game next week on Tuesday.