QUICK RECAP
The team discussed their adventures, including role-playing scenarios, exploring dungeon areas, and strategizing for combat situations. They planned to visit a mysterious figure named Illoun and explored various environments, encountering creatures and obstacles along the way. The team also debated moral dilemmas, used magical items and abilities, and worked together to overcome challenges in their ongoing quest.
NEXT STEPS
β’ The party to return to Willow's tower with the crystal key to free her.
β’ Jitters to hold onto the crystal key.
β’ Aaron to keep the potion of alter self.
β’ Mira to keep the potion of disguise self.
β’ The party to distribute 70 gold pieces and 134 silver pieces each.
β’ The party to decide who will keep the boot of elven kind.
β’ The party to decide who will keep the amulet that summons a shield guardian.
β’ The party to search for the matching boot of elven kind when time allows.
β’ The party to rest and recover before continuing their journey.
β’ The party to be cautious of potential retaliation from remaining Ku'atoa or other creatures in the area.
SUMMARY
Hot Weather, Role-Playing, and Quest Planning
Christ, Korbett, and Mark discussed the hot weather and their experiences. They then role-played a scenario involving Willow, who was trapped. The team discussed their progress, defeating enemies, and having discussions about morality. They planned their next steps, considering resting or spending downtime. The team discussed a key needed to release someone in pain, believed to be held by an aberration. They journeyed through levels, encountering obstacles like toads and portals. The team agreed to rest before continuing their quest to assist the distressed Willow.
Time Manipulation and Dungeon Exploration
Gimbal, Ceol, and the team discuss using a time manipulation device to advance 11 hours while keeping the season as autumn. They plan to explore uncharted dungeon areas on the 3rd and 4th levels, possibly finding valuable items or dangerous creatures. Arin removes a curse from Gimble. They discuss summoning Hollister and preparing for potential dangers. The team recounts their recent adventure, encountering an alchemist, troglodytes, hook horrors, and a water monster. They consider revisiting an invited area by boat, with Mira transforming into an octopus to pull it upstream. The team decides to explore an unexplored tower room behind the crystal throne's secret door.
Exploring Magical Potions and Cursed Creatures
Jitters discovered two magical potions, an Alter Self and a Disguise Self potion. The team discussed using the potions and wigs for disguises. Arin volunteered to take the Alter Self potion. Ceol wanted to eliminate a cursed creature, which Arin suggested could be cured with a remove curse spell. Someone proposed chaking the skull room for a secret door. The team discussed a missing doppelganger and planned to release an individual named Willow once they gathered more information.
Navigating Upstream and Southern Caverns Plan
The team discussed their plan to navigate a boat upstream, avoiding dangerous areas like the Green Dragons and Chris Ann's angry grave. They decided to row instead of sail for safety and agreed to travel by land through the southern caverns instead of continuing by boat. There was confusion about a character named Kale, who seemed to be a replacement for a previous character. The team also discussed their plan to tackle the foul-smelling area of the river, where the aboleth is believed to be located, and agreed to move forward despite potential dangers. They also discussed the possibility of encountering more powerful monsters in the area.
Game Strategy and Technical Issues
The team discussed their strategy for a game involving stealth and combat. They discussed the use of certain abilities and weapons, such as arrows and tridents, and the importance of hiding in rocky terrain. They also discussed the initiative system and how it affects their actions during the game. The team encountered some technical difficulties with the game's interface, but managed to resolve them. They also discussed the abilities of their characters, including a gnome's advantage in dexterity checks and a shaman's ability to summon a trident. The team agreed on their next steps and continued to strategize for the game.
Ongoing Game Discussion and Combat Strategies
The group discussed their ongoing game, focusing on combat and character actions. Jitters used a ray of sickness on a character, causing it to fail a saving throw and become poisoned. Mira used a magic stone to attack a character, causing significant damage. Ceol used his spear to attack a character, causing substantial damage. Gimble used a flame arrow to attack a character, causing fire and piercing damage. The group also discussed the use of spells and abilities, with some characters losing concentration or failing to hit their targets. The conversation ended with a bathroom break and a reminder to feed the cats.
Exploring Weather, Creatures, and Image Tools
Jitters expressed feeling unwell but assured it was not Covid. The group discussed the weather and a virtual game, with Ceol and Mark discussing enthralled creatures and Arin inquiring about an exit. Kris shared a limited edition item from Macau. The team struggled with a tool to remove fog from an image, eventually getting it to work after several adjustments. They discussed exploring a foul-smelling area, possibly inhabited by the abileth, and decided to bypass the foul water. They also discussed the possibility of encountering non-combatant individuals and decided to go to a location away from the group to shout for an apparition's attention.
Exploring Illoun's Underground Abode and Creatures
The team planned to visit a mysterious figure named Illoun in his underground abode, approaching through tunnels off the river to the north guided by Illoun's silvery apparition. They navigated foul waters using a boat and mushroom caps as an alternative. Upon reaching the underground lake, they encountered decaying creatures and a doppelganger of one team member emerged. The team discussed their exploration of a new environment, encountering various creatures and obstacles. They encountered a crab-like creature and a giant fish monster, with the latter attempting to exert control over their minds. However, Jitters successfully cast a resilience sphere around the fish monster, rendering it immobile and unable to attack. The team then proceeded to explore the area, with Gimel and Mira taking turns to navigate through the water. The conversation ended with the team discussing their experiences and the information they had gathered from their exploration.
Simulation Strategies and Spiritual Weapon Usage
Arin used his magic to control water and summon a spiritual weapon, while Ceol and Jitters dealt damage to creatures. The group discussed their strategies and the effects of their actions. Despite inflicting significant damage, some creatures remained alive and grappling the characters. Gimbal attempted to escape a grappling creature by taking a potion of gaseous form and Arin cast Spirit Guardians. The group continued the simulation, with Arin taking damage and attempting to attack again. They eventually defeated a creature using a combination of spells and attacks.
Creature Battles and Strategy Discussion
The team discussed a game scenario involving a creature stuck in ice, with Jitters using spells to immobilize it and reduce its speed. They also discussed their ongoing battle against a creature, with Mira and Ceol using their weapons and Jitters using a sickness ray. The creature was eventually defeated after a long battle. The team then strategized on how to deal with an aboleth, deciding to use lightning bolts and ice storms to damage it without harming their allies. They also found a crystal key and a chest containing various items, including a magic amulet that conjures a shield guardian. The team decided to continue their search for the other boot to match the amulet. The conversation ended early due to time constraints and Jitters' fatigue and sickness.