QUICK RECAP

The team discussed their gaming experience, focusing on encounters with bugbears and the potential of asking them for information. They debated the risks of interrogating prisoners and the potential for a skilled character in the 'inside' role. The team strategized their next steps to reach level 3, including dealing with Nadia and the Dr. Assassins.

SUMMARY

Gaming Team Discusses Bugbears Strategy
The team discussed their recent gaming experience, particularly their encounter with bugbears. Korbett suggested a strategy to defeat them by exploring two hallways to the right of the cave bear. The team also considered asking the bugbears for information. Korbett checked a door and peeped down the other hallway while the rest of the team kept an eye on the bugbears. Christopher Goldman mentioned his intention to start asking the bugbears questions. The team then decided to investigate the room Gimbal had looked in, but no further findings were reported.

Interrogation and Prisoner Decision
The team discussed an interrogation scenario, questioning various characters and their responses. They considered the options of bringing prisoners to Rizzarol or killing them, but were concerned about the risks. The team decided to ask the prisoners for information on a safer route to Level 3, intending to set them free if they cooperated. However, the prisoners revealed there was no safe route, leading the team to agree on killing them to ensure they did not relay any information back to Zanathar. Towards the end, they mentioned someone having a high skill in the 'inside' role, indicated by a character named Ev.

Role-Playing Game Strategies and Loot Distribution
Korbett, Mark, Christopher Goldman, Jitters, and others played a role-playing game where they discussed their characters' actions and the game's mechanics. They debated their next steps to reach level 3, which involved dealing with Nadia and the Dr. Assassins. A tense encounter with patrolling guards occurred, with a successful attack and looting of the bodies. The group also discussed the distribution of gold pieces, clarifying a discrepancy and deciding to divide them equally. Despite Korbett's observation, the group planned to proceed down a corridor, acknowledging the possibility of a patrol arriving soon.

Zombie Communication and Strategy Planning
The team discussed the conditions for communicating with a zombie, clarifying that the corpse must have a mouth and cannot be undead. They also discussed further degrading a creature and the potential use of an enemy skull as a spell component. The team agreed on a plan to navigate through a map, avoiding unknown areas and potential reinforcements. They decided to take the southern route, passing the dwarven fresco, and then head west at the intersection. iPad volunteered to scout ahead and check for any potential enemies or traps. The team also made a decision to answer the door this time. They were optimistic about the plan as they heard sounds of fighting from the rooms they were passing. The team then engaged in a role-playing game where they assumed various characters and made decisions based on the situation presented. The conversation revolved around a scenario where the characters encountered a group of wear rats. The team also discussed strategizing their movements and actions in a room and the potential of using magic and spells. The conversation concluded with the team preparing for the next turn.

Role-Playing Game Session Discussion
The meeting was a role-playing game session where participants, including Mark, Korbett, Christopher Goldman, and iPad, discussed their characters' actions and the outcomes of their attacks. They talked about dealing with damage, avoiding harm, and the consequences of their actions on their characters' morale. The game involved combat scenarios, with characters engaging in battles and discussing strategies. Towards the end, there were discussions about the next round of the game and a break was announced.

Magic, Treasure, and Curse: Team's Adventure
The team discussed a game scenario, debating the capabilities of the 'Detect Magic' ability. There was uncertainty about the ability to detect specific types of magic. The team also encountered a spider-like creature and found a treasure chest, deciding to take the books for further examination. In a subsequent scenario, the team renegotiated an agreement with a wizard and found a stolen sword. They also discussed the possibility of a curse affecting them during the full moon and decided to seek a Zenterim outpost in Skullport. Towards the end, they discussed a conflict involving rats and planned to investigate further.

Curse, Full Moon, Role-Playing, and Tasks
The team discussed a curse affecting them and the importance of understanding the full moon's schedule. They questioned Chris's ability to remove curses and regretted their inability to transform into wolves. In a role-playing game, Jitters encountered a heart and the team suggested various reactions. They decided to get rid of the heart, but Jitters' character was hesitant. The team decided to take a short rest after a recent encounter and discussed their plans to head to the surface where they have several tasks to complete, including having curses removed, selling items, checking in with contacts, and possibly speaking with a character named Dad. They also considered the idea of finding someone to remove a curse from Jitters. The team decided to seek out priests in Waterdeep to help remove a curse affecting one of their friends and considered that a 'remove curse' spell might be enough to deal with the heart of the tiefling.

Game Mechanics and Magic Discussion
The team discussed various topics, starting with a non-magical short sword with a special power, which Christopher Goldman decided to keep for potential use. They also considered a magic-resistant table and the character Gimbal, whose alliances were unclear to the team. The conversation then shifted to game mechanics, specifically the rules of short rests and the use of special abilities. The team clarified the function of a short rest and discussed the potential of creating zombie thralls using Jitters' magic. Jitters successfully created two zombie thralls, which the team agreed could serve as extra help during battles.

Role-Playing Game Strategy Session
The team discussed their game strategy, with Jitters explaining the abilities of the creatures they encounter. They agreed on a system for timekeeping and considered using a wand for disguise purposes. The team decided to observe a fight between trolls and Xanthar people rather than intervene. They also discussed the regenerative abilities of the trolls and the potential for further conflict. The team decided to distract zombies and trolls to reach a desired location, successfully executing the plan. The meeting involved a role-playing game where the participants were discussing their characters' actions and the outcomes of battles.

Adventure Progress and Quest Planning
The team discussed their progress in clearing levels and their encounters with various characters. iPad reported successfully reaching level 3, meeting a contact named Risorelle, and destroying an outpost on level 2. They also discussed their plan to deal with Nadia upon their return. A question about finding a priest to remove a curse was raised, with Mark assigning Erin the task. The meeting revolved around discussions about their adventures, including battles with mythical creatures and quests. They also decided to visit Mirazell's Imports to sell items, raise funds, and remove a curse. They planned to seek information on reaching level 2 from other adventurers and visit Aaron's temple. Towards the end, Jitters's attention was drawn by the group's activities.

Gamers' Temple, Money, and Magic Discussions
The meeting involved a group of gamers discussing their characters' situations and game progression. They decided to remove a curse at a temple, with each contributing 90 gold pieces. A potential place to acquire components was also discussed. The team also had a conversation about money matters, including borrowing money and the value of various in-game items. They failed to clarify the power of a heart they found on the floor. The meeting also included a technical discussion about magic resistance and saving throws against spells. The team shared humorous anecdotes about their characters' interactions and relationships. They also discussed their game schedule, agreeing to play two weeks from the thirteenth.

NEXT STEPS

β€’ iPad will give the stones to the contact at the Dragon Flag in Skullport.
β€’ iPad will look for the Zentrum outpost in Skullport.
β€’ iPad will help Gimbal clean up the bodies.
β€’ Christopher will try to find a priest who can remove the curse.
β€’ Korbett, iPad, and Jitters will take a short rest in the rat den.
β€’ Jitters will try to use Mage Hand to investigate the magic under the table.
β€’ Jitters will keep track of the time until the zombies expire in 24 hours.
β€’ Gimbal will ask 3 strings about curse removal.
β€’ Jitters will go to Mirazell's Imports to purchase a component for their spell.
β€’ Jitters will pay back the group for the curse removal.