QUICK RECAP

The team discussed their recent gaming session, addressing connectivity issues and gameplay strategies. They considered renegotiating deals for more information and sought clarification from Gimbal. The team decided to rest and return to safety, discussing potential threats and strategies, and considered approaching Ris for more information. They encountered a locked door, a beholder, and a dead drow, and decided to show Xanthar the dead drow. The team also discussed a potential deal with Xanthar but encountered hesitation. They decided to scout the north and east areas before heading to the surface, discovering a room with carvings and a crossroads.

SUMMARY

Gaming Session and Issues Discussed
The participants Christopher Goldman, Korbett, and Mark had a discussion about their recent gaming session. They talked about their current status, plans for the next session, and issues encountered during the meeting such as Wi-fi connection problems. The group decided to rest and return to a nearby wizard's bedroom for safety. They also discussed their recent activity and the rules of their game. The conversation also involved hit points, spills in a game, and a character named Kale. The group also discussed dealing with an undead beholder and a person named Ris. They agreed on the need to deal with the beholder no matter what and had to decide whether to engage with Ris.

Team Strategizes, Investigates, and Progresses
The team discussed various strategies and potential threats, particularly regarding a character named Risorell and a dead drow in Korbett's bag. They considered renegotiating deals for more information and decided to seek clarification from Gimbal. A plan to visit the surface was briefly discussed, but no specifics were decided. The team also expressed interest in learning more about a beholder. They also discussed their progress in the game, the need for resources, and potential actions such as returning to town for a long rest or continuing deeper into the dungeon. The team decided to consult Ris for more information and planned to ask about the yak and the golden skull. They also discussed approaching Drew about a dead body and Zarl about two encountered men. The team decided to show the medallion to Gimbal for verification. They encountered a locked door, which opened revealing Risaro, leaving them with questions about their next steps.

Xanthar Deal Hesitation and Goblin Merchant
The team discussed a potential deal with Xanthar but encountered hesitation and tension. They decided not to proceed with the deal unless more information was provided by Xanthar. Korbett left to flip the circuit breaker and upon his return, they decided to show Xanthar the dead drow. Xanthar then requested the heads of Nadia. The team also discussed a conversation with a goblin merchant and a potential ally who required the heads of two individuals as payment for information. The group successfully persuaded the ally to provide information about the symbol of Kassuth but decided not to proceed with the deal as it seemed creepy.

Exploring Dungeon: North and East Scouting
The team discussed their next steps in exploring a dungeon. They decided to scout the north and east areas before heading to the surface. During their exploration, they discovered a room with carvings of lidless eyes and gaping mouths, a melted gold altar, and a crossroads. The team also found a large lump of gold, but struggled to retrieve it due to its weight and stickiness. They decided to continue their exploration, traveling north towards a potential target area. Along the way, they encountered a door and a rough-hewn hallway, but further information was not provided.

Role-Playing Game: Bug Bears and Trap Triggers
The group engaged in a role-playing game, discussing their characters' interactions with 'bug bears'. They used the AI companion for help and decided to lure the bug bears with an illusion and a bleeding gnome. They considered taking out the bug bears without raising an alarm, with Jitters suggesting the solution could be moved within a 15-foot range. The team also discussed the possibility of using a drift globe to distract their enemies, as suggested by Korbett. They agreed on a meeting point if things went wrong and discussed the idea of using a hypnotic pattern to distract the enemy while they attacked. However, their plan fell apart when they triggered a trap and took damage.

Game Strategy and Role-Playing Discussion
The team discussed their strategy for engaging with enemies in a game setting, identifying their weapons and distance from the team. Korbett suggested retreating and blocking incoming threats. Christopher Goldman attempted to cast a spell but missed. iPad held his action, considering setting up traps. The team agreed not to use a big spell on the enemies and engaged in a role-playing game, taking turns describing their actions. They discovered that a defeated character was branded with a star, indicating a possible clue or reward. The team planned their next moves in the game. The team discussed a strategy for dealing with a group of people, with Jitters suggesting using a hypnotic pattern to immobilize the group. The team discussed the implications of this spell and the possibility of searching the charmed group for valuable items. The team agreed on a plan to disable a trap and engage with enemies. The conversation ended with a reminder to keep track of rounds left in the hypnotic pattern. Christopher Goldman and Mark Breshears had a discussion about a circular shape with a 20-foot circumference and a 23-foot radius. However, no definitive decision was made. The team discussed a strategy for coordinating their actions in a game. They agreed to wait until the next round to launch their action, ensuring they all go off simultaneously. The meeting involved a detailed discussion on a game scenario. The participants were engaged in a conversation about the rules and strategies of the game. They debated the consequences of various actions on the game characters. The discussion also involved movements of characters and the outcome of attacks. However, the meeting did not conclude with any decisions, next steps, or action items.

Bugbear Role-Playing Game Strategy
The group engaged in a role-playing game where they faced bugbears. The conversation revolved around their actions during the game, such as attacking the bugbears, dealing with damage, and strategizing their next moves. The group discussed their character's health and the amount of damage they had taken. The game concluded with the bugbears being defeated. The participants strategized about the game's progress, including their turns and actions, and there was confusion when Jitters misidentified a character, which led to a change in their strategy. The game involved a lot of dialogue and interaction, with each character taking turns to move, attack, and use special abilities.

Role-Playing Game Encounter and Decisions".
The team, including Mark, Christopher Goldman, Korbett, and others, discussed a recent role-playing game encounter with bugbears and humans, led by Sean Charet. The group decided to run the encounter with the tied-up bugbears in the next game and also discussed a treasure room and the discovery of an extra 3 gold pieces, which they gave to Jitters. They also debated whether to keep or sell a magical short sword they had acquired, ultimately deciding to sell it to purchase a needed spell component. The team also planned their next steps in their game, which included selling an item they held and resting before their next encounter. They also discussed their interactions with various characters and agreed to continue their game the following Tuesday. Jitters and Christopher Goldman discussed their experiences and challenges in their shared gaming activity, and they agreed to meet again next week.

NEXT STEPS

β€’ IPad will talk to Gimbal about the beholder, the undead beholder, the drop fortress, and the dead body over Kale's shoulder. Jitters will observe the conversation for any signs of deception.
β€’ Korbett will use the drift globe to lure the bugbears away.