Tearulai
Weapon (longsword), Very Rare
Requires Attunement
Chrissann's sentient, neutral good +1 Sword of Sharpness lodged in Valdemar's skull. Tearulai has an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword's magical properties are suppressed until it is removed from Valdemar's skull.
Evil creatures can't attune to Tearulai; any evil creature that tries to do so takes 20 psychic damage. The weapon's emerald blade can't be damaged or dulled, and the sword can't be teleported anywhere without its wielder while the two are attuned to one another.
Spells. The sword has 6 charges and regains 1d4 + 2 expended charges daily at dawn. A creature attuned to the sword can use an action and expend 1 or more charges to cast one of the following spells from it without material components: **Fly** (2 charges), **Polymorph** (3 charges), or **Transport via Plants** (4 charges).
Sentience. The sword has an Intelligence of 17, a Wisdom of 12, and a Charisma of 20. It has hearing and Truesight out to a range of 120 feet. It communicates telepathically with its attuned wielder and can speak, read, and understand Common, Draconic, Elvish, and Sylvan. In addition, the sword can ascertain the true value of any gemstone brought within 5 feet of it.
Personality. Tearulai admires great beauty, music, fine art, and poetry. Vain, the weapon strives to improve its appearance. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder's goals run counter to its own, Tearulai attempts to take control of its wielder and escape Undermountain, whereupon it can use its Transport via Plants spell to return whence it came.
When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.
In addition, you can speak the sword's command to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Wielded by Ceol, found: 5th Level
Notes
- 241014#TREASURE
- 240930 - We learn that Chrissann was a ranger who specialized in killing dragons, and she pursued Valdemar into Undermountain after slaying it's mother. Tearulai is lodged in Valdemar's brain to this day
Mentions
Name | Description | Associations |
---|---|---|
Ceol | A warrior bent on justice & revenge | |
Ceol 1 | A warrior bent on justice & revenge | |
Valdemar | Reputed green dragon guardian of gate to 7th Level | |
Chrissann | Voice from a grave in Wyllowwood's graveyard who claims to have been murdered by Wyllow and is quite angry about it. | |
Myth_Drannor | The former capital city of Cormanthyr, home of Tearulai | |
Tearulai | Chrissann's sentient, neutral good +1 Sword of Sharpness lodged in Valdemar's skull. Tearulai has an emerald-colored blade and precious gemstones embedded in its hilt and pommel. The sword's magical properties are suppressed until it is removed from Valdemar's skull. | |
250318 | We tie up a lot of loose ends in the Yawning Portal and head back to the 6th Level | |
250218 | Found Volos Throne & a Portal. Killed some Fire Cultists | |
241203 | Treacherous Rex & the The Battle of the Goblin Market | |
241014 | Valdemar, Tearulai and a return to Waterdeep | |
240930 | Back to the Wyllowwood to Rescue Wyllow |