250805
We find the tomb of King Mallair incl. Vandaxian and four Portals
| Locations | Associations |
|---|---|
OPEN QUESTIONS
- Should we meet up with Bad Company?
GAME NOTES
We head west and soon come to a pair of umber hulks smashing furniture. A short fight ensues. In the chamber beyond we find a pair of portals:
Continuing on, we are surprised to find Halaster walking down a hallway. When we call out, he promptly turns into a grey slaad and attacks us.
Moving north we find a room full of hundreds of decrepit weapons and a looted tomb.
Our king is with the Gods. Here lie his bones.
Jitters is able to ascertain that the looted tomb was staged, and that clues Gimbal in to find a secret door that leads to a second sarcophagus in the chamber beyond.
Gimbal determines the second sarcophagus is trapped, and would activate magical guardians that line the room's walls, but he finds a second secret door which we access. Beyond the second secret door is a plain hall that ends in doors and a plain hall beyond. Arin falls into a pit trap.
After a rescue Gimbal finds a third secret door that leads into a great vaulted chamber with the statues of four Dwarven gods and rich tapestry. Ceol looks behind the tapestry and finds a small, unadorned room. Just then he hears an imploring voice in his head:
if you let me out, I can tell the secrets
you must free me, I am stuck
I am encased in Marthammor
When questioned, the voice names itself Vandaxian and is very vague about how it came to be trapped in a statue in a tomb as well as what secrets and rewards it might be able to provide. Ceol manages to get info about the Map_the_Portals#PORTAL 7-8 out of it, and promises to return and free Vandaxian if research proves him not evil.
Beyond an illusory wall we find the proper tomb of King Mellair. In his dusty sarcophagus we find a mighty war pick and shield. Then we move on.
Headed north again, we quickly encounter a Map_the_Portals#PORTAL 7-???, but we know not where it goes or exactly how to activate it. Soon after we find another: Map_the_Portals#PORTAL 2-7 that we recognize from Nadia's Blood-Eye outpost on the 2nd Level.
In the extreme northwest of the map, we encounter a pair of Xorn that chase us, but they are slow and we escape. At the very last we come to a pair of doors guarded by two Helmed Horrors, we defeat them to find another room with Dwarven god statuary that has a mysterious mouthpiece to a brass instrument.
TREASURE
- 3CP - umber hulk dung for sale later
- Sentinel Shield - Arin
- Adamantine War Pick - Arin always crits
- Iron Key - Ceol from bus stop
- 5 banded agates 10GP each for sale later
- 9 moss agates 10GP each for sale later
- 4 carnelians 50GP each for sale later
- 3 citrines 50GP each for sale later
- 1 amethyst 100GP for sale later
- Jewelers Tools - Gimbal
- Brass Instrument Mouthpiece - Gimbal
FOES
- 1 Floating Eye - avoided
- 2 Umber Hulks - portal room
- 1 Grey Slaad - hallways
- 2 Xorn - avoided
- 2 Helmed Horrors
SESSION MAP

NEW QUESTIONS
- Is Vandaxian evil or good?
SYNOPSIS
- We explore a lot and fight a little. We discover four new Portals as well as the tomb of the Dwarven King Mallair and find an entity trapped therein. All that is left on L7 is to explore the middle and to handle Bad Company.