240401
Monsters everywhere we turn
Locations | Associations |
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OPEN QUESTIONS
GAME NOTES
We start on 4th Level which is damp, twisty and full of fungi (zerkwood & trillomac). Flappers finds a toad alchemist, but we get attacked by piercers. We dispatch them and go forth to meet Alchemist-the; a frog like character who lusts after gems.
His prices are high, so Gimbal shoplifts the Potion_of_Watchful_Rest from his shelves.
We go to talk to the Alchemist's "friends" but they turn out to be an Ettin, so we just skip talking to them. Headed south, we run into a sewage river.
We backtrack and end up in a giant guano cave with three Xorn. We make it clear we are no threat to them or the crystals they are munching. We come again to the sewage river, and decide to build a mushroom raft rather than swim.
South again, leads to Hook Horrors, we try east and find a stinking room with fish men. We go back to the south and engage the Hook Horrors. Mira's Spike Growth proves pretty vital as the Hook Horrors have a lot of HP but get whittled down trying to close the distance. They get decimated with minimal damage to the party.
TREASURE
- Potion of Watchful Rest stolen from the Alchemist-the's wares (Jitters)
FOES
- 6 Piercers
- 1 Ettin (avoided)
- 3 Xorn (non-combat)
- ? Ropers (rumored, avoided)
- 6 Hook Horrors
- 5 Kua Toa (avoided)
SESSION MAP
NEW QUESTIONS
SYNOPSIS
- We enter the slimy, twisty caverns and try to avoid monster fights.
FOR NEXT GAME
- Keep on slogging